|
General
|
Q.
What are my download options for getting the software?
A.
There are several download locations on the downloads page:
WarBirds Installers
-
Full Install
The
WarBirds Full Install contains all aircraft, ground vehicles and terrains.
The
Full Install is the same as the Minimum Install plus the Minimum to Full Install package.
- Web Installer
The Web Installer package can be used to both download the full install (in small pieces) or update an older version to the newest version. Mandatory updates must be installed to fly in the online arenas, optional updates are voluntary.
Back to Top of Page
Q.
My download is "corrupted" or does not finish completely.
A.
Before downloading:
Clear
your browser's cache and defragment your hard drive. Check to make sure you have enough space on your hard drive to download the file (you'll need around 900 MB for WarBirds).
To
clear out the temp directory safely:
-
Close all programs except for the Windows desktop.
- Open
the Windows directory on your C drive, and then the Windows\Temp directory.
- Select
all files (not the folders), and then right-click and select Delete from the drop-down menu.
Note: Take care to only erase the files in the Windows\Temp directory, not the files in your Windows directory.
Make sure there are no other programs running in the background especially anti-virus programs, firewalls and download "helpers
/ accelerators". Do not use download "helpers" like Real download, gozilla etc.
Some
"helpers" do work well for those using dialup connections,
they are:
Select
"Save File to Disk" and not "Run file from this location".
If
you are disconnecting before the download is complete you need to make sure your ISP is not using a "timeout" feature to bump you offline after a certain amount of time (contact your ISP).
Back to Top of Page
Q.
Can I order a CD?
A.
Click here to order any of the Total Simulation Series products.
Back to Top of Page
Q.
How can I determine which version I have?
A. Look in the upper left corner of the Plane Selection screen.
Back to Top of Page
Q. How much does an online subscription cost?
A.
A subscription plan is just $13.95 a month!
Back to Top of Page
Q. I'm ready to fly ONLINE, how do I join?
A.
Join the WarBirds and Dawn of Aces community and fly online with hundreds of other players by Signing
Up Today!
Back to Top of Page
Q.
What are the MINIMUM system requirements?
A.
Click Here to view the System Requirements
Back to Top of Page
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|
Windows ME, 2000 and XP Information
|
Q.
I have Windows ME and a Dell computer. WarBirds does not always work or crashes.
A.
Dell series 4100, 8100 and 8200 machines running Windows ME are known to have problems running WarBirds reliably. At this time the only fix is to install Windows 98SE.
Back to Top of Page
Q.
I have Windows XP, I cannot install updates or extra art packages because it can't find the WarBirds directory?
A. Use BROWSE to tell it where your installation is. Make sure you are logged in as the administrator in XP and not just a USER.
Back to Top of Page
Q.
My Logitech joystick is not functioning under Windows 2000 in WarBirds?
A.
This is a known issue with Windows 2000 and the Logitech sticks in several DirectX games including WarBirds. We are working on a solution.
Back to Top of Page
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|
Mac Issues
|
Q.
My download will not unstuff without an error or hangs when I use Stuffit Expander.
A.
Please use the latest version of Stuffit Expander to expand
these files. If you have difficulties unstuffing this file
use the most recent Free version of Stuffit Expander available
from Aladdin
Systems .
Back to Top of Page
Q.
I have an Apple Macintosh and get an error when WarBirds
tries to load.
A.
Make sure the resolutions / bits you choose are the same
as your monitor settings and that you have the required hardware listed in
the System
Requirements. Also allot the recommended amount of memory to the game. Virtual
Memory should be turned ON.
You
have to make sure QuickTime and QuickDraw are loaded as extensions
when running WarBirds (OpenGL requires them). This is
what is used for the drawing routines. After you've established
that WarBirds works, you can start trimming extensions
with Extension Manager until you find a minimum set that still
works. (it will improve your framerate overall).
Back to Top of Page
Q.
I have an Apple Macintosh and textures show up as white.
A.
On a Macintosh some textures show up as white. Whenever OpenGL
doesn't have enough memory to load a texture, it comes out
as white. Try increasing your virtual memory, and see if the
white areas are still there. Then, if they aren't, you can
lower the VRAM for performance reasons.
It
appears OpenGL is running out of memory to hold its texture
cache in system memory. Memory is shared between OpenGL and
the application so giving more to the application takes it
away from OpenGL. OpenGL renders in white if the texture isn't
loaded.
It
seems each Macintosh graphics artifact can be traced back
to a texture load fail due to memory so only one thing has
to be fixed to correct them all, fortunately. We're working
on reducing the memory requirements.
Back to Top of Page
Q.
Where do I get the latest version of Draw Sprockets and Input
Sprockets?
A.
Apple.com
Back to Top of Page
Q
I don't have a joystick, how do I fly with a mouse?
A.
Alt + M (both keys depressed at the same time) toggles the
mouse control.
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Q.
What joystick/pedal configurations have been tested with the
macintosh?
A.
Macintosh compatible Joysticks tested
and supported:
-
Saitek Cyborg 3D
-
Saitek Cyborg Gold
- MacAlly
I-Stick
- Gravis
Dual control Xtreme
- CH
Pro F16 Fighterstick, Pro Throttle, and Pro Pedals ADB (no
support for ISP callibrator)
-
CH F-16 Combat Stick, CH ProThrotle, CH ProPedals USB Thrustmaster
FCS Mk I, Thrustmaster WCS, Thrustmaster RCS ADB
Back to Top of Page
Q.
Macintosh RADEON and GeFORCE 3D Cards.
A.
There are some known graphics anomalies on the Radeon and
GeForce 3D cards on the Macintosh at this time. We are working
with Apple, NVidia and ATI to resolve these issues.
In
addition, certain combinations of NVidia cards, drivers, and
openGL versions require users of such cards to allocate more
memory to the WarBirds application. If you use an NVidia
card and are getting crashes or a black screen upon pressing
the FLY button in the main UI (user interface), allocate an
extra 60-80 megs to the WarBirds application to fix this.
Back to Top of Page
Q.
Loss of USB joystick functionality?
A.
USB Game controllers each need their own bus to function properly.
If you are connecting multiple USB devices off of a USB hub,
you may sometimes have one or more of these devices
cease functioning during the game. The only known solution
to this right now is to purchase and install a two or four
port expansion PCI card.
Back to Top of Page
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|
Video
|
Q.
When I try to run the game I get a "No Direct 3D..." error message.
A.
It
is recommended that you use DirectX 9.0c for WarBirds.
You can download the latest version of DirectX from
Microsoft.com.
Back to Top of Page
Q.
My install was fine, I can start the game, but textures are
white or missing.
A.
Please refer to the System
Requirements .
3DFX
video cards are NOT supported. 3DFX is now out of business
and updated drivers are not available to support the requirements
the WarBirds advanced graphics engine.
Back to Top of Page
Q.
What can I do to increase my FPS (frames per second) and/or
eliminate video performance problems?
A.
Close off all programs running in the background (see
above).
You
can also use the following settings to enhance your video
performance (see also: Dot Commands).
Video
Options and Settings Explained
3D
Device Selection Box
- Direct3D
T&L HAL or without the T&L: If you see T&L HAL use it. It
means transform and lighting (T&L) calculations can be done
by the 3D hardware. This is a GOOD THING since it frees
up CPU cycles.
- Resolution,
16/32 bit: Window Screen resolution and bit depth 32 is
recommended, 16 may cause polygon flashing or tearing.
- 16/24/32
bit Z-buffer: This is the precision of the Z-Buffer. Set
this to the highest you can, but be aware some hardware
(NVidia) needs to have this match the bit depth you select
for resolution.
- Full
screen mode: Selection for Windowed or Full screen mode.
This option may be eliminated in the future, but it is especially
handy during the beta and debugging.
- Enbable
triple buffering: There is an entire section in the Trouble
Shooting section, under Stuttering
which explains this..
Video
Card Settings ONCE WarBirds has launched
-
Var Level: This controls how many
triangles should be assigned to rendering the terrain. Higher
numbers are better visually, but may lower frame rate.
- Texture
size: This allows you to limit
how much VRAM is used by restricting the size of the textures
used. Unlimited uses whatever size the original artwork
is, the others set the maximum.
- Ground
Detail: Amount of detail seen
on the ground. More slows the system down but the terrain
is more detailed and prettier.
-
Aircraft LOD Bias: Controls how
far out the highest Level OF Detail (LOD) level is active.
- Enable
Environmental Maps: Turning this
off removes the metalic reflection effects on some aircraft
(P-51D for example). May improve frame rate on some systems
when turned it off.
- Font
Size: Changes size of type in
the radio bar and GUI
-
Clutter Distance: This is the
maximum distance out to render ground clutter. 0 disables
it completely.
-
VSync: See the "Stuttering" section
of Common problems text file.
- FastWrites:
Usually a good idea to enable.
-
Antialiasing (Dynamic, Forced... quality): Be
careful, you trade off performance for cleaned up edges
that probably don't add much to the experience.
-
LOD (Level OF Detail) Bias Adjust: This
usually controls how soon the 3D chip switches to lower
mipmap level. letting it switch earlier will improve performance
(better cache hits) but will "blur" closer up.
- Alternate
Z-buffer: Usually this would refer
to forcing W-buffering. You don't need to mess with it.
- Fog
Table Emulation: This is for 3D
chips that don't support looking up the fog level by distance
from the camera per pixel. Instead it emulates it by looking
up the fog level at each vertex in the table and interpolating
it... don't worry about it; we don't require a table fog.
- Overclocking
the GPU (Graphics Processor Unit) : Be
very careful here... overclocking will usually cause the
chip to overheat and the game to crash.
- Other
BIOS settings on the mobo such as AGP speed, aperature etc:
4X AGP speed is best. Aperature:
most stable setting seems to be 128 even on systems with
more than 256 RAM.
- AMD
performance issue: If you have
"super bypass mode" in your BIOS, disable it.
Poor
Frame Rate
Some system configurations might produce only 15fps that should
be exceeding 60fps. Reduced frame rates can occur for many
different reasons here are the most common:
-
If you have a VIA chipset on the motherboard, INSTALL THE
DRIVERS FOR THE MOTHERBOARD. Look for newer AGP drivers
(sometimes part of the 4 in 1 driver set). Without the additional
drivers installed you will never get full performance.
-
Interrupt conflicts can cause a major performance drop.
Make sure none of the interrupts overlap. DMA conflicts
are also possible. Use Device Manager in Control panel/System
to verify there are no conflicts.
-
Make sure AGP is enabled. GeForce cards will drop to 1/4
performance if AGP isn't working. Check the DirectX diagnostics
(Start/Run dxdiag) to see if AGP is enabled.
Just
as a sanity check, we're running debug builds on a P2-400
with a G400 at 30 fps. GeForce cards and release builds do
even better. Please ensure your system meets or exceeds the
system requirements as listed above. Also, if you have a Radeon
or a GeForce, you should be selecting the T&L HAL otherwise
all transforms will be done on the CPU. These cards are designed
to get better performance when the T&L pipeline is used
(less traffic on the AGP bus).
Updated
drivers for video cards can be obtained from each manufactuer's
website.
Other
Programs Running in the Background
Other
programs running in the background can also cause performance
or interface problems.
Turn
off animated cursors, transition effects in display properties
(Win2k and XP), and any other large programs currently running,
any special anti-virus or system maintenance utilities (such
as system restore and system maintenance under Windows ME),
any crash protection software, any ICQ or EMail programs or
web browsers running in the background prior to starting the
game.
You
can use the End
It All program to turn most off. This program is freely
available on the internet.
If
using Microsoft Plus! software, choose the Windows Standard
Desktop Theme prior to starting the game (you can switch back
to your preferred theme after exiting the game). If using
Microsoft Intellipoint software, turn off the Pointer Wrap
feature for your mouse prior to starting the game.
Back to Top of Page
Q.
How do I update my video drivers?
A.
There are many other tutorials available on the internet though you may wish to consult your video card manufactuer's website.
Back to Top of Page
Q.
Where do I get the latest version of the video drivers for my card?
A.
Consult your video manufactuer's website. Make sure you DO NOT install BETA drivers, use only WHQL certified drivers or your manufactuer's reference drivers.
Back to Top of Page
Q.
Where do I get the latest version of Microsoft's DirectX?
A.
http://www.microsoft.com/directx
Back to Top of Page
Q.
I have a VIA chipset motherboard and my FPS is very low?
A.
4n1 drivers are available at the
VIA website, they are required for proper performance of your
VIA motherboard AGP video card.
Go
to VGA mode by using the "advanced" button on General tab
page of MSCONFIG.EXE. There you will see a checkbox for VGA
640 x 480. Check it, reboot and you'll come back in VGA mode
ready for installation of the 4-in-1's.
After
that's done, uncheck that same checkbox, but do not reboot;
instead, re-install your video card drivers of choice and
reboot only once they are installed.
Then
re-install your sound card drivers, and finally re-install
DirectX.
Back to Top of Page
Q.
Why do some of the textures "flicker"?
A.
This is a Z-Buffer artifact. At
a distance from the camera you lose precision in the depth
determination so polygons "fight" over the same pixel, very
slight changes in the camera position and orientation cause
the choice to switch from frame to frame. We're still looking
for a good way to eliminate it, but for now stay away from
16-bit Z-Buffers to minimize it.
Note:
NVidia hardware ALWAYS uses a 16-bit Z-Buffer if the video
mode is not also 32-bit. Running in a window with the desktop
less than 32-bit will also select a 16-bit zbuffer. The GeForce
2 MX and GeForce 3 supposedly have this fixed, but we haven't
tested it; and prefer the 32-bit frame buffer for nicer graphics
(the frame rate hit is barely noticeable.)
Back to Top of Page
Q.
Why are some of the textures "blurry"?
A.
Check your video card settings in Display/settings/advanced
to ensure your video card is set for quality instead of performance.
Also choose the highest resolution possible in WarBirds' video
dialogue box and setup options.
Note:
These settings are a trade-off for performance (FPS).
Back to Top of Page
Q.
The game screens are too dark, how can I make them brighter?
A.
Use the Dot Command: .gamma x.x
The
program will tell you if you put in a value out of limits.
You
can also put this in your init.cfg file and it sets it for
you each time automatically.
Here
is a thread that discusses gamma: http://agw.dogfighter.com/agw//Forum3/HTML/019741.html
Back to Top of Page
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|
Audio
Problems
|
Q.
I lose sounds after flying one sortie.
A.
Lower the Hardware acceleration mode for the graphics from
Windows Display Properties and from within any Driver specific
tweak tabs. The sounds are loaded on the first sortie, but
after that must be reloaded, with full hardware acceleration
and optimal performance settings enabled for the graphics,
the graphics take precedence and the sounds are secondary.
Back to Top of Page
Q.
How do I communicate with others using a microphone?
A.
Use Roger
Wilco, (do NOT install the GATOR option).
Back to Top of Page
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|
Controllers
|
Q.
My controls are working but I can't control the airplane?
A.
If you are new to WarBirds you may want to select the EZ-Mode
of flight as you start to learn the WarBirds flight model.
In Real-Mode you are confronted with life-like torque and
other realistic flight dynamics.
Online,
take advantage of FREE training from some of our best pilots
- check out the Training
Pages.
A.
WarBirds
In
the game press F12 to center the stick before flying.
Run
the game, then go to Setup then Stick. Make
sure the stick defaults are loaded for testing before tweaking.
Change ONE input slider at a time to setup, fly, then go back
and do another one. Slider, dampening etc. are all particular
to the individual stick, computer and Pilot. There are no
hard and fast rules. Generally, many pilots graduate their
stick scaling from say 10 or 20 up to the max through the
ranges ( ie 20,40,60,80,100 etc. ) roll is normally left at
100 through all ranges .
Damper
settings lessen input responsiveness, Deadbands define the
area of NO input beginning from the center position (helps
with spiking sticks). Dampening and deadbands are absolutely
particular to the individual stick as they are corrective
measures for stick reaction OR pilot flying style. Leave the
deadband alone unless you have "dead" areas in your stick
when it is placed in the center position. If there is play
increase the deadband until you are comfortable with the reaction
of the stick. Dampening will assist you if you tend to jerk
the stick around.
If
the stick USB make sure you are running at least Win 98 Second
Edition, earlier versions of Windows have USB issues.
The actual recommended settings may be different depending
on your hardware and flying style. Click
here to view a sample stick setting.
Back to Top of Page
Q.
How do I use the Input Mapper?
A.
Here is one way of mapping procedure, but there are o thers.
This gives a quick 2 stickset
configuration that gives a set of views on the MS sidewinder.
There is also an explanation of how
to change keyboard commands. Various sticks may need
different procedures, but this quick tutorial may serve
as an "oh that's how it works" to start you off.
Legend:
c/o
= click on
p = "press to change control" button
pdp = press desired button on joystick
V = click on the down arrow on the box of choice i.e.
views,
gunnery, flight, misc.
Creating
2 sticksets for views: (can be applied to other functions)
Starting
from default installation values:
- c/o
copy set , copy from Set 1 to Set 2, Ok, Yes (now all the
keyboard and joystick actions that are active in stickset
1 are now active in stickset 2).
-
V - misc. - highlight use stickset 2
P (choose control 2 if you wish to leave keyboard control
intact) if not clear, then P again and pdp.
You are now programming stickset 2 views:
- c/o
Set 2 under stick/keyset
V - misc. - highlight use stickset 1
P (choose control 2 if you wish to leave keyboard control
intact) if not clear, then P again and pdp.
- V
- view highlight Look back , clear control 2
Repeat for all views that will be used instead in stickset
1: LL , LR , LLF , LRF, LLB, LRB
-
V - view Highlight Look Back Up, P , use Select Hat button
or simply use your desired Hat button to program. Repeat
for all views that will be used in Stickset 2: LLU, LRU,
LLFU, LRFU, LLBU, LRBU
-
Program Look Up as desired.
Keyboard mapping:
c/o
Key Lookup depress key you want to program / deprogram , choose
clear and then program using your choice of the V boxes (
view, gunnery, flight, misc.)and assign as desired. You may
have to clear certain keys before reassigning them.
Back to Top of Page
Q.
My Logitech joystick is not functioning under Windows 2000?
A.
This is a known issue with Windows
2k and the Logitech sticks in several DirectX games including
WarBirds. We are working on a solution.
Back to Top of Page
Q.
I don't have a joystick, how do I fly with a mouse?
A.
Alt + M (both keys
depressed at the same time) toggles the mouse control
Back to Top of Page
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|
Connections
|
Q.
How can I improve my dial-up connection?
A.
With dial-up modems a lot depends on your hardware and
your ISP. Before you make any changes write down your the
existing settings.
Com
Port Settings:
The
default com port settings in Windows may conflict. To view
your port settings:
- Right-click
on My Computer and then select Properties.
- Then
click on Device Manager.
- Expand
the Ports (COM & LPT) section.
- Select
the port that your modem is on then click Properties.
Note:
Your modem is likely configured for a maximum speed
of 115200 and hardware flow control. This is a problem
if the com port itself is set to 9600 with software flow
control.
- To
correct this situation select the Port Settings tab,
and then change the bits per second to 115200 (if
your uart supports it,
if it gives you problem s set this higher then drop
it down to 115200).
- Set
flow control to hardware. Next click on the Advanced
button.
- FIFO
(First in First Out) buffers are a feature of modern UART's
(Universal Asynchronous Receiver Transmitter) . Any Pentium
class PC is likely to have at least a 16550 uart with 16
byte buffers. With todays fast CPU's you should have no
problem moving the Receive buffer all the way to
16 (reduce it back to 14 if you experence line drops).
- Now
keep clicking Okay until you are back to your desktop.
Modem
Settings:
The
next step is to make sure that the modem is configured for
optimal performance.
- Click
on Start then up to Settings and then Control
Panel.
- Once
in the Control Panel, double-click on Modems.
- Select
your modem and click Properties.
- Make
sure the Maximum Speed is set to 115200 (57600 if
you have a 28.8 modem). Make sure that Only Connect At
This Speed is UNCHECKED.
- Click
the connection tab. Ensure that you have 8 data bits,
Parity set to none and 1 stop bit.
- Click
on Port Settings and increase the Receive buffers
up to 16, and click Okay.
- Select
Advanced.
- Make
sure that Use flow control is checked, and that Hardware
(RTS-CTS) is selected.
- Make
sure that Use error control is unchecked.
If the phone line quality is poor, your modem may not be
able to establish a stable connection. If this happens,
reinstate the Use error control check mark, but be
sure to disable (remove the check mark for) Compress
Data.
- Select
OK to return to the Properties window and apply the
new settings, and then select OK.
Other
modem settings adjustable via Modem "tweak" programs:
- MTU
MTU or Maximum Transmission Unit is the largest TCP/IP
packet that your PC will send. Windows sets this as 1500
by default. 1500 is fine for LANs but the Internet standard
MTU is 576. You are better off having an MTU of 576 because
even if your own ISP also has an MTU of 1500 there is
no doubt that on thier journey accross the net your packets
will pass through routers that have an MTU of 576. When
this happens your packet becomes fragmented. That is to
say that your packet is broken down into smaller packets
and each one has it's own header added.
- MSS
MSS or Maximum Segment Size is the maximum size of the
TCP/IP Packet minus the headers, this is the actual data
you are sending. The MSS ideally should be MTU -40 as
the header layer is 40 bytes. So for an MTU of 576 the
ideal MSS would be 536
- RWIN
The RWIN or Recieve Window is the maximum amount of data
your computer is willing to receive at any one moment.
Setting this too high will mean a greater loss of data
if a packet is lost (this translates to lag in a game).
If it is set too low then it will be very slow (and the
game will lag). The RWIN should be an integer of MSS.
Ideally MSS X 2 4 6 8 or 10. The optimum is MSS x 4 which
in this example is 536 x 4 so the ideal RWIN is 2144.
You can try higher (i.e. MSS x 6) but remember, too high
and it will have the opposite effect of what you are trying
to acheive.
- TTL
The TTL is the Time To Live for each packet or the maximumum
amount of hops the data will travel. In order to get from
one machine to another the data hops from 1 router to
another until it gets to its destination. The default
TTL is 32 which should be fine but we recommend a TTL
of 64.
Back to Top of Page
Q.
How do I test my connection to the IEN servers?
A.
Run a trace route or (optimal) use Pingplotter
to determine where your connection problem lies. Check your
connections (cords) and modem / adapter settings. Do not use
a firewall and turn off all programs that are running in the
background.
How
to run a trace route:
- Once
online, go to START on your Windows, then Programs, then
MS DOS Prompt. the prompt should read:
C:\Windows>
- To
check for WarBirds Routes type tracert and any of the following
numbers (one per trace): { example: tracert wb06.ient.com
}
- WW2A/WBIII
= wb06.ient.com
-
FO/HA = wb01.ient.com
-
SE arenas = rw01.ient.com
-
MA = wb04.ient.com
-
Exp = wb02.ient.com
-
ACA/TA/P&D/ = wb05.ient.com
That will give you the test of your connection to our site. It will be up to 30 hops; a hop being one portion of the journey your signal takes to reach us. Typically a trace will show 8 to 16 hops. There are columns of numbers with ms behind them at each hop; ms is time in milliseconds. Any time under
400 ms is fine, over 500 ms is not good. Times over 450 ms or if you see a * or it says timeout is very bad. We would recommend logging off in that case and see if you can get a better connection the next time or use a different ISP as that will give you a different path for the connection to follow.
Back to Top of Page
Q.
How can I eliminate "discos"?
A.
See
Connections AND Trace
Routes
Back to Top of Page
|
|
Logins,
Passwords, Handles |
Q.
What
is the difference between LoginID and Callsign?
A.
Your Login ID is what you use
to login into the game, for example john_doe, this information
is sent to you via email when you join IEN.
Callsigns,
also known as handles are how you are identified in the
game. It is a SIX letter (no spaces) name like skydvr
or -meha- . You choose this name the first time you login
to one of iEN's online arenas. CAPTIALS, spaces, = , +,
* and other special characters are reserved. Dashes may
be used in lieu of letters.
Back to Top of Page
Q.
How do I change my Callsign (handle)?
A.
To have your callsign changed:
-
-
Give him at least 3 possible alternative callsigns.
-
Tell
him which games and which arenas you fly in.
-
Make
sure you are out of ALL squads in all arenas.
Kent
does these changes when he has time, and thus the change
may not be immediate.
Back to Top of Page
Q.
I forgot my password, what do I do now?
Q.
I don't know my LoginID and password, where do i get this
information?
A.
This information is sent to
you via email as soon as you sign-up for a pay account.
Please note it is sent to the exact email you provide
when you sign-up.
If you need to contact us, email wbtech@ient.com
or wbaccounts@ient.com.
Back to Top of Page
|
|
Dot Commands |
Online
Dot Commands
Dot
Commands are how you enter game perameters via the radio buffer
once you are in the game. Some commands can only be used offline
while others are enabled online. They can effect things such
as gameplay, offline AI and video settings among others.
To use Dot Commands open your radio buffer ( the "/"
key ) when in the game and enter the command. Don't forget
to include the " . " dot.
.aiattach
<ai host> <drone #> <pos #> |
Attach
as a gunner to drone # under the command of ai host in
position number # (1 to 7). |
.ailist |
Gives
list of ai hosts and drones which can join as a gunner
using the .aiattach command. |
.arnaflags |
List
all the arena flags (settings) for the arena. |
.barragem |
Orders
the artillery to fire a barrage at the last spotting round
position. |
.bglodrenderrange
<x> |
Sets
the level of detail. |
.bgminrenderrange
<x> |
Sets
the minimum range in yards at which objects are rendered.
|
.clear |
Clear
your score. |
.conv x
|
Set convergence distance to x where x is 1 to 999..
|
.correct
xxx yyyy |
Orders
the artillery to adjust their spot firing round by xxx
degrees from north, and by yyyy yards |
.country
x |
Tune
Radio 1 to country x where x is 1 (red), 2 (green), 3
(gold) or 4 (purple). |
.cpu |
Reports
the processor codepath in use. |
.date
<xx yy zzzz> where xx is 1-12, yy=1-31, zzzz=1900-2999 |
Set
the date to month (xx), day (yy) and year (zzzz) to have
correctly positioned Sun, Moon and Stars. |
.delay
xxx |
Sets
the delay in milliseconds between each bomb in the salvo
where xxx is 50 to 1000. |
.destroyall
|
Destroy all objects (except the tower) to begin the
takeover of a field quickly during testing.
|
.destroyob <x>
|
Destroys a single object given the object number x.
|
.e
|
Exit plane when at full stop (or while moving offline).
|
.ez
|
Enable EZ mode.
|
.field -1
|
Start in the Air.
|
.field x
|
Start at field x.
|
.fields |
Shows
a list of fields, with their current ownership and status. |
.flightstart <x pos> <y pos> <alt>
|
Start flight at designated coordinates and altitude.
|
.flushplanes |
Unloads
and forces planeskins to reload (offline, in Tower only). |
.fly
|
Fly.
|
.framemode
<x> |
Enables
the graphical representation of the framerate when x =
2, returns to normal when x = 1. |
.fuel <x>
|
Set the percentage of fuel carried by aircraft where x is 1-100.
|
.gamma
x.x |
Adjust
brightness |
.grndlabels
|
Display the ID of ground objects.
|
.handle
xxxx |
Change
your handle to xxxx where xxxx can be up to 20 characters long. |
.hl
xxxxxx |
Player
xxxxxx's icon is colored white. This can only be done to friendlies. |
.hls |
All
members of your squad have their icons colored white,
as long as they are flying for the same country. |
.hurtme <part>
|
Destroys the selected part (list below).
|
.ignore |
List
all ignored players. |
.ignore <xxxxxx>
|
Ignores player xxxxxx where xxxxxx is a player's callsign.
|
.invulnerable
|
Make aircraft invulnerable to weapon hits.
|
.lindablair |
Toggles
3D panning view. |
.listen
all |
Start
receiving messages from all ignored players. |
.listen <xxxxxxx>
|
Cancel ignoring player xxxxxx where xxxxxx is a player's
callsign.
|
.lodrender
<x> |
Sets
the level of detail. |
.masterview
|
Slave an observer's view to your own.
|
.minrender
<x> |
Sets
the minimum range in yards at which objects are rendered.
|
.offtime |
Set the time offline. |
.pitchladder <x> |
Displays the pitchladder when x is 1, doesn't when x is 0. |
.privatearena <password> |
Allows user to enter selected private arena, when they enter the correct password. |
.radio |
Display currently tuned channels. |
.radio x yyy |
Tunes Radio x to channel yyy. |
.radiolines <x>
|
Number of radio buffer lines displayed where x is 1-64.
|
.radiowidth
<xxx> |
Sets the radio width to xxx pixels, where x = 220 to screen resolution minus 32. Default is 440. |
.rank |
Displays the top 100 pilots. |
.ros |
Displays the roster for the current arena. |
.runway <x>
|
Select runway x where x is -1 to n (-1 offline is an
air start and n depends on the number of entry points
at a given airfield).
|
.salvo xx |
Sets number of bombs to drop with each key press when in salvo (pickle) mode. |
.score xxxxxx |
Shows a player's score. Replace xxxxxx with the player's callsign or leave blank to view your own. |
.setautologin
|
(0-1) Toggles auto login.
|
.setsavepass
|
(0-1) Toggles saving of password.
|
.shanghai
|
Steal another player and set them as observer in your cockpit.
|
.slewfeet <x>
|
Sets the number of feet to slew per frame (for slew mode--modified by throttle).
|
.slip |
Toggles
the slip indicator abour the gun sight. |
.smoke |
Activate
the "airshow" smoke. |
.speed
xxx |
Sets
the autotrim to speed xxx mph. |
.spot |
Orders
an artillery round to be fired D2 ahead of your position. |
.terrain
<x> |
Change the offline terrain to terrain x, where x is the name of the terrain. |
.unlimitedammo
|
No limit to ammo (works with bombs & rockets).
|
.varlevel <x>
|
Change # of polygons rendered for the terrain to x, where x=250 to 50,000.
|
.wbuffer
<x> |
Enables/disables
the w-buffer where x is 0 or 1. |
Damageable
Parts List for use with .hurtme
ENG1
|
ELEV
|
CENTFUEL
|
RIGHTGUN
|
ENG2
|
HSTAB
|
REARFUSE
|
TOPGUN
|
ENG3
|
RUDDER
|
CENTFUSE
|
BOTTOMGUN |
ENG4
|
VSTAB
|
PILOTARM
|
LEFTWING
|
HYDENG1
|
LAILARON
|
PILOT
|
RIGHTWING
|
HYDENG2
|
RAILARON
|
TAILGUN
|
RIGHTGEAR
|
HYDENG3
|
LEFTFUEL
|
NOSEGUN
|
LEFTGEAR
|
HYDENG4
|
RIGHTFUEL
|
LEFTGUN
|
FLAPS
|
Offline
AI Dot Commands
.offairattack
|
Sets offline game to air attack (AI planes)
|
.offfreeflight
|
Sets offline game to free flight
|
.offbomberambush
|
Sets offline game to bomber mission
|
Air
Attack Mission |
.offrps show all
|
Display all the available AI-controlled aircraft.
|
.offrps add <model>
|
Adds <model> to the user-selected list of AI-controlled aircraft. Once the user has created this list, the AI-controlled aircraft are chosen from it.
|
.offrps show selected
|
Displays the current user-selected list of AI-controlled aircraft.
|
.offrps random
|
Returns to the normal, randomlyselected AI-controlled aircraft.
|
.offrps nme <x>
|
Sets number of enemy aircraft where x = 0 to 4. Specifying 0 returns to random numbers of friendly and enemy.
|
Bomber Ambush Mission |
.offbombers <x> |
Sets the number of AI-controlled bombers, where x = 1 to 8. |
.offbombermodel show |
Displays the available AI-controlled bomber models. |
.offbombermodel <model> |
Specifies
the AI-controlled bomber model, instead of a random selection. |
.offbombermodel random |
Returns to a random selection of AI-controlled bomber models. |
.offbombermodel ground |
Toggles the selection of ground vehicles instead of aircraft in the mission. |
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